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Aminet 41
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Aminet 41 (2001)(Schatztruhe)[!][Feb 2001].iso
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f_info.txt
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2000-12-28
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444 lines
# File: f_info.txt
# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/raw/f_info.raw" file.
# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.
# Note that terrain feature zero contains the "darkness" picture.
# Version stamp (required)
V:2.8.1
# 0x00 --> nothing
N:0:nothing
G: :w
# 0x01 --> open floor
N:1:open floor
G:.:W
# 0x02 --> invisible trap (drawn as open floor)
N:2:invisible trap
G:.:W
M:1
# 0x03 --> glyph of warding
N:3:glyph of warding
G:;:y
# 0x04 --> open door
N:4:open door
G:':U
# 0x05 --> broken door
N:5:broken door
G:`:r
# 0x06 --> up stairs (perm)
N:6:up staircase
G:<:w
# 0x07 --> down stairs (perm)
N:7:down staircase
G:>:w
# 0x08 --> shop -- general store (perm)
N:8:General Store
G:1:U
# 0x09 --> shop -- armoury (perm)
N:9:Armoury
G:2:s
# 0x0A --> shop -- weapon shop (perm)
N:10:Weapon Smiths
G:3:w
# 0x0B --> shop -- temple (perm)
N:11:Temple
G:4:g
# 0x0C --> shop -- alchemist (perm)
N:12:Alchemy Shop
G:5:B
# 0x0D --> shop -- magic shop (perm)
N:13:Magic Shop
G:6:R
# 0x0E --> shop -- black market (perm)
N:14:Black Market
G:7:D
# 0x0F --> shop -- home (perm)
N:15:Home
G:8:y
# 0x10 --> visible trap -- trap door
N:16:trap door
G:^:w
# 0x11 --> visible trap -- open pit
N:17:pit
G:^:s
# 0x12 --> visible trap -- spiked pit
N:18:pit
G:^:s
# 0x13 --> visible trap -- poison pit
N:19:pit
G:^:s
# 0x14 --> visible trap -- rune -- summon
N:20:strange rune
G:^:o
# 0x15 --> visible trap -- rune -- teleport
N:21:strange rune
G:^:o
# 0x16 --> visible trap -- spot -- fire
N:22:discolored spot
G:^:u
# 0x17 --> visible trap -- spot -- acid
N:23:discolored spot
G:^:u
# 0x18 --> visible trap -- gas -- polymorph (was speed trap)
N:24:gas trap
G:^:v
# 0x19 --> visible trap -- dart -- lose str
N:25:dart trap
G:^:r
# 0x1A --> visible trap -- dart -- lose dex
N:26:dart trap
G:^:r
# 0x1B --> visible trap -- dart -- lose con
N:27:dart trap
G:^:r
# 0x1C --> visible trap -- gas -- blind
N:28:gas trap
G:^:g
# 0x1D --> visible trap -- gas -- confuse
N:29:gas trap
G:^:g
# 0x1E --> visible trap -- gas -- poison
N:30:gas trap
G:^:g
# 0x1F --> visible trap -- gas -- sleep
N:31:gas trap
G:^:g
# 0x2x --> locked door (power 0)
N:32:door
G:+:U
M:32
# 0x2x --> locked door (power 1)
N:33:locked door
G:+:U
M:32
# 0x2x --> locked door (power 2)
N:34:locked door
G:+:U
M:32
# 0x2x --> locked door (power 3)
N:35:locked door
G:+:U
M:32
# 0x2x --> locked door (power 4)
N:36:locked door
G:+:U
M:32
# 0x2x --> locked door (power 5)
N:37:locked door
G:+:U
M:32
# 0x2x --> locked door (power 6)
N:38:locked door
G:+:U
M:32
# 0x2x --> locked door (power 7)
N:39:locked door
G:+:U
M:32
# 0x2x --> jammed door (power 0)
N:40:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 1)
N:41:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 2)
N:42:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 3)
N:43:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 4)
N:44:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 5)
N:45:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 6)
N:46:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 7)
N:47:jammed door
G:+:U
M:32
# 0x30 --> secret door
N:48:secret door
G:#:s
M:56
# 0x31 --> rubble
N:49:pile of rubble
G:::w
# 0x32 --> magma vein
N:50:magma vein
G:%:r
# 0x33 --> quartz vein
N:51:quartz vein
G:%:b
# 0x34 --> magma vein + treasure
N:52:magma vein
G:%:r
M:50
# 0x35 --> quartz vein + treasure
N:53:quartz vein
G:%:b
M:51
# 0x36 --> magma vein + known treasure
N:54:magma vein with treasure
G:*:R
# 0x37 --> quartz vein + known treasure
N:55:quartz vein with treasure
G:*:B
# 0x38 --> granite wall -- basic
N:56:granite wall
G:#:s
# 0x39 --> granite wall -- inner
N:57:granite wall
G:#:s
M:56
# 0x3A --> granite wall -- outer
N:58:granite wall
G:#:s
M:56
# 0x3B --> granite wall -- solid
N:59:granite wall
G:#:s
M:56
# 0x3C --> permanent wall -- basic (perm)
N:60:permanent wall
G:#:W
# 0x3D --> permanent wall -- inner (perm)
N:61:permanent wall
G:#:W
M:60
# 0x3E --> permanent wall -- outer (perm)
N:62:permanent wall
G:#:W
M:60
# 0x3F --> permanent wall -- solid (perm)
N:63:permanent wall
G:#:W
M:60
N:64:explosive rune
G:*:R
N:65:Pattern startpoint
G:*:w
N:66:section of the Pattern
G:*:B
N:67:section of the Pattern
G:*:b
N:68:section of the Pattern
G:*:B
N:69:section of the Pattern
G:*:b
N:70:section of the Pattern
G:*:W
N:71:section of the Pattern (discharged)
G:*:W
N:72:Pattern exit
G:*:w
N:73:corrupted section of the Pattern
G:*:D
# 0x08 --> shop -- general store (perm)
N:74:General Store
G:1:U
# 0x09 --> shop -- armoury (perm)
N:75:Armoury
G:2:s
# 0x0A --> shop -- weapon shop (perm)
N:76:Weapon Smiths
G:3:w
# 0x0B --> shop -- temple (perm)
N:77:Temple
G:4:g
# 0x0C --> shop -- alchemist (perm)
N:78:Alchemy Shop
G:5:B
# 0x0D --> shop -- magic shop (perm)
N:79:Magic Shop
G:6:R
# 0x0E --> shop -- black market (perm)
N:80:Black Market
G:7:D
# 0x0F --> shop -- home (perm)
N:81:Home
G:8:y
# 0x0F --> shop -- bookstore (perm)
N:82:Bookstore
G:9:o